This feels like a missed opportunity to add another reflective location on the stick. Although tracking circles is already difficult enough and I can see why you might not want to.
But having the angle of the stick would potentially allow one to play the top of the hihats and rim shots (properly).
We had a really good prototype of a stick that tracked orientation but we decided against it in the end. For one thing the sticks looked quite quirky. It's something that we could possibly bring back in the future without changing the Aerodrums 2 hardware.
Uh oh. That means no drumstick menu either? I have to put my sticks down to start a song? I can't say I like that.
There won't be a user interface in Aerodrums 2 that can only be controlled by the drum sticks like there is in Aerodrums 1. Right now we have support for various "gestures" you can make with the sticks to trigger certain events like skip to the next or previous song. But we haven't ruled out adding the ability to control most of the app interface with the sticks.
When I use a 'gps' app I always use top down. I prefer that mode regardless of what other information is in the other view.
I guess the difference with a GPS app is that you don't care how high your car is off the ground so 2D is sufficient. But seeing your drum sticks in 3D really does help with getting your bearings.
This is great to hear. Have you heard of Rocksmith? One of the nice features it has is riff repeater which is just a mechanism by which to loop a section and slow it down (pitch intact). If you don't have this feature yet, consider adding it.
Yes, Rocksmith is very well done. In the Aerodrums 2 app you do have the ability to mark the start and end points of a song, loop it, and speed it up or slow it down (though it does not preserve pitch).
Let me rephrase the question. Does the current to the LEDs vary based on how much background IR the camera sees? Or maybe the current is the same, but the strobe time varies? I'm just concerned about being bathed in infrared light at maximum intensity when it's not necessary for the environment. Ideally the required intensity would be a function of my pupil diameter, however unachievable that is.
No, the rate at which IR is emitted and its intensity do not vary. This is important to be able to reconstruct the 3D position of markers reliably in different lighting conditions.
That's gonna be a big battery for any length of time. A 12V 18650 lithium pack is 3 or 4 cells and 2Ah. That's good for 24 minutes (ideally). For a solid hour you'd need 12 18650 cells. That's a big pack. For a 3 hour run time you need a car battery. That means taking this thing camping is a no. I guess I'll be holding on to my Aerodrums 1, I think.
We have not worked on optimizing power consumption yet. You can operate a laptop for more than 3h without using a car battery so we have no reason to believe we couldn't get a run time over 3h with a battery the size of a laptop's (instead of a car's). We will look at power optimization closely before going into production.
Speaking of 60W and given that there doesn't appear to be fan cooling, how hot does the enclosure get? It sounds like it's going to be hot enough to burn.
The enclosure has well designed ventilation. I have never noticed it getting hot.
The last thing I want to ask is if certain improvements will make it back to Aerodrums 1. Particularly that "advanced hihat model" that I suggested some time ago. I'd like to try it now if it works...
Yes it's very possible that some improvements will make their way back to Aerodrums 1 but probably not before Aerodrums 2 is released. Things like the hi-hat model were developed using Aerodrums 2 itself so they would not be trivial features to add back to Aerodrums 1.