Search found 1014 matches

by Richard
Sun Feb 07, 2016 10:32 pm
Forum: General
Topic: Samsung Gear VR (Powered by Oculus)
Replies: 6
Views: 14346

Re: Samsung Gear VR (Powered by Oculus)

No, it just means that the visual front end may run on Android.
by Richard
Sat Feb 06, 2016 12:47 am
Forum: Support
Topic: A lot of missing files
Replies: 1
Views: 5322

Re: A lot of missing files

Sorry about this issue. It can happen if you try to run setup.exe directly from the zip file. You'll need to first extract the entire contents of the zip file (e.g. by right-clicking on the zip file and choosing "Extract...") and then run the extracted setup.exe. Let us know if you need more help wi...
by Richard
Fri Feb 05, 2016 1:44 pm
Forum: General
Topic: Trigger Types
Replies: 3
Views: 7993

Re: Trigger Types

Exactly, supporting mallets and other stick types would just be a matter of loading a different set of samples. There are plenty of MIDI-based drum sampler products that you might want to consider using with Aerodrums (see here for example: http://aerodrums.com/using-aerodrums-with-daws-drum-sampler...
by Richard
Thu Feb 04, 2016 10:50 pm
Forum: General
Topic: Double bass/crash notation
Replies: 2
Views: 108919

Re: Double bass/crash notation

Hi, you can set up a second bass drum on the lowest staff line by clicking the 'Preferences' button, then clicking on the 'Notation Key' tab and for the 'Kick 2' row you will want to select the desired staff line (indicated by a blue screen) and select the corresponding symbol you want to use (indic...
by Richard
Thu Feb 04, 2016 10:37 pm
Forum: General
Topic: Trigger Types
Replies: 3
Views: 7993

Re: Trigger Types

Hi, thanks for the idea. Unfortunately, the balls at the ends of the Aerodrums sticks are covered with a special retroreflective material so we can't colour them to provide extra information.
by Richard
Thu Feb 04, 2016 9:33 am
Forum: General
Topic: Samsung Gear VR (Powered by Oculus)
Replies: 6
Views: 14346

Re: Samsung Gear VR (Powered by Oculus)

We do plan to support the Gear VR though I can't say yet if this will be released at the same time as our Oculus Rift support.
by Richard
Thu Feb 04, 2016 3:06 am
Forum: General
Topic: Oculus Rift sighted
Replies: 18
Views: 39168

Re: Oculus Rift sighted

The version of the Aerodrums software with 3D/VR support is not yet released but yes, it currently uses the 0.8 runtime and will be kept up to date with Oculus runtime updates.
by Richard
Thu Feb 04, 2016 3:01 am
Forum: General
Topic: Are these specs good enough?
Replies: 4
Views: 11075

Re: Are these specs good enough?

While it's possible it would work fine, we have never tested Aerodrums on a computer with specs that low. I wouldn't risk it unless you're also considering upgrading to a new computer soon.
by Richard
Tue Feb 02, 2016 2:28 am
Forum: Support
Topic: EZDrummer 2, Midi mapping of toms.
Replies: 1
Views: 6600

Re: EZDrummer 2, Midi mapping of toms.

Hi, I assume you tried to make an Aerodrums kit with 8", 10", 12", 14" and 16" toms. If this doesn't trigger 5 different toms in EZdrummer 2 then I don't think it will be possible to set it up. As noted on this page , EZdrummer 2 doesn't support custom MIDI maps. The only thing I can suggest is tryi...
by Richard
Tue Feb 02, 2016 2:26 am
Forum: Support
Topic: eardrums with addictive drums too much sensibility
Replies: 2
Views: 7194

Re: eardrums with addictive drums too much sensibility

Hi, I think I understand what you're referring to - that very light strokes in Aerodrums still produce relatively loud sounds in Addictive Drums. If that's correct, for each drum, you can change the velocity threshold below which hits will not be triggered. This is explained in more detail in the MI...