Search found 1014 matches
- Sun Feb 07, 2016 10:32 pm
- Forum: General
- Topic: Samsung Gear VR (Powered by Oculus)
- Replies: 6
- Views: 14346
Re: Samsung Gear VR (Powered by Oculus)
No, it just means that the visual front end may run on Android.
- Sat Feb 06, 2016 12:47 am
- Forum: Support
- Topic: A lot of missing files
- Replies: 1
- Views: 5322
Re: A lot of missing files
Sorry about this issue. It can happen if you try to run setup.exe directly from the zip file. You'll need to first extract the entire contents of the zip file (e.g. by right-clicking on the zip file and choosing "Extract...") and then run the extracted setup.exe. Let us know if you need more help wi...
- Fri Feb 05, 2016 1:44 pm
- Forum: General
- Topic: Trigger Types
- Replies: 3
- Views: 7993
Re: Trigger Types
Exactly, supporting mallets and other stick types would just be a matter of loading a different set of samples. There are plenty of MIDI-based drum sampler products that you might want to consider using with Aerodrums (see here for example: http://aerodrums.com/using-aerodrums-with-daws-drum-sampler...
- Thu Feb 04, 2016 10:50 pm
- Forum: General
- Topic: Double bass/crash notation
- Replies: 2
- Views: 109108
Re: Double bass/crash notation
Hi, you can set up a second bass drum on the lowest staff line by clicking the 'Preferences' button, then clicking on the 'Notation Key' tab and for the 'Kick 2' row you will want to select the desired staff line (indicated by a blue screen) and select the corresponding symbol you want to use (indic...
- Thu Feb 04, 2016 10:37 pm
- Forum: General
- Topic: Trigger Types
- Replies: 3
- Views: 7993
Re: Trigger Types
Hi, thanks for the idea. Unfortunately, the balls at the ends of the Aerodrums sticks are covered with a special retroreflective material so we can't colour them to provide extra information.
- Thu Feb 04, 2016 9:33 am
- Forum: General
- Topic: Samsung Gear VR (Powered by Oculus)
- Replies: 6
- Views: 14346
Re: Samsung Gear VR (Powered by Oculus)
We do plan to support the Gear VR though I can't say yet if this will be released at the same time as our Oculus Rift support.
- Thu Feb 04, 2016 3:06 am
- Forum: General
- Topic: Oculus Rift sighted
- Replies: 18
- Views: 39177
Re: Oculus Rift sighted
The version of the Aerodrums software with 3D/VR support is not yet released but yes, it currently uses the 0.8 runtime and will be kept up to date with Oculus runtime updates.
- Thu Feb 04, 2016 3:01 am
- Forum: General
- Topic: Are these specs good enough?
- Replies: 4
- Views: 11075
Re: Are these specs good enough?
While it's possible it would work fine, we have never tested Aerodrums on a computer with specs that low. I wouldn't risk it unless you're also considering upgrading to a new computer soon.
- Tue Feb 02, 2016 2:28 am
- Forum: Support
- Topic: EZDrummer 2, Midi mapping of toms.
- Replies: 1
- Views: 6600
Re: EZDrummer 2, Midi mapping of toms.
Hi, I assume you tried to make an Aerodrums kit with 8", 10", 12", 14" and 16" toms. If this doesn't trigger 5 different toms in EZdrummer 2 then I don't think it will be possible to set it up. As noted on this page , EZdrummer 2 doesn't support custom MIDI maps. The only thing I can suggest is tryi...
- Tue Feb 02, 2016 2:26 am
- Forum: Support
- Topic: eardrums with addictive drums too much sensibility
- Replies: 2
- Views: 7195
Re: eardrums with addictive drums too much sensibility
Hi, I think I understand what you're referring to - that very light strokes in Aerodrums still produce relatively loud sounds in Addictive Drums. If that's correct, for each drum, you can change the velocity threshold below which hits will not be triggered. This is explained in more detail in the MI...