Hit zone of single element way too big?

Hit zone of single element way too big?

Postby eicca » Mon Jun 26, 2017 5:27 am

I've got a custom kit and a few of the elements have a hit zone that waaaaaaay overlaps the other drums. They used to be fairly normal but it seems the hit zone size got messed up or glitched when repositioning.

Drum14 (tom 6) is the worst offending one in the application but its size parameter looks perfectly normal in the file. I can trigger it by missing the ride cymbal which is much higher up on the kit. Is the smaller number a bigger hit zone?

Drum0 (snare) sometimes has a huge overlap and sometimes not.

Drumkit file pasted below.



Code: Select all
[Drumkit]
Name = Boston 9-Piece
Is_Preset = no

Drum0.element = TMKD Snare
Drum1.element = 20in punch kick
Drum2.element = 20in punch kick
Drum3.element = 13in hi-hats
Drum4.element = 18in crash
Drum5.element = 15in crash
Drum6.element = 20in ride
Drum7.element = 20in ride bell
Drum8.element = 19in china
Drum9.element = Boston Tom 1
Drum10.element = Boston Tom 2
Drum11.element = Boston Tom 3
Drum12.element = Boston Tom 4
Drum13.element = Boston Tom 5
Drum14.element = Boston Tom 6

[Drumkit calibration]

; Explanation of drum attributes:

; x: Horizontal position for hands, between 0 and 319
; y: Vertical position for hands, between 0 and 239
; size: Depth position for hands, between 2 and 6
; foot_x: Horizontal position for feet, between 0 and 319
; foot_y: Vertical position for feet, between 0 and 239
; foot_size: Depth position for feet, between 3 and 8
; pedal_lowest_foot_y: Minimum vertical position of pedal when using foot, between 190 and 239
; pedal_foot_range: Vertical pedal range when using foot, between 2 and 10
; Hand.Sensitivity: Sensitivity of the drum when hit with hands, between 0 and 100
; Foot.Sensitivity: Sensitivity of the drum when hit with feet, between 0 and 100
; volume: Sound volume of the drum, between 0 and 100
; volume_curve: Response curve of the drum, between 0 and 3
; volume2: For HiHat like elements, sound volume of the pedal, between 0 and 100
; volume_curve2: For HiHat like elements, response curve of the pedal, between 0 and 3

; List of response curve values:

; 0: 'Linear'
; 1: 'S Curve 1'
; 2: 'S Curve 2'
; 3: 'Constant'

Left_Choke_Zone_Param1 = 200.000000
Right_Choke_Zone_Param1 = 200.000000

Drum0.x = 117.901962
Drum0.y = 118.686272
Drum0.size = 4.029121
Drum0.Hand.Sensitivity = 39
Drum0.volume = 65
Drum0.volume_curve = 1
Drum0.midi_hand_filter_threshold = 0.010000

Drum1.foot_x = 209.424240
Drum1.foot_y = 210.606064
Drum1.foot_size = 4.583499
Drum1.pedal_lowest_foot_y = 210.606064
Drum1.pedal_foot_range = 5.000000
Drum1.Foot.Sensitivity = 20
Drum1.volume = 63
Drum1.volume_curve = 3
Drum1.midi_foot_filter_threshold = 0.000000

Drum2.foot_x = 151.899078
Drum2.foot_y = 207.486237
Drum2.foot_size = 5.890315
Drum2.pedal_lowest_foot_y = 207.486237
Drum2.pedal_foot_range = 5.000000
Drum2.Foot.Sensitivity = 20
Drum2.volume = 65
Drum2.volume_curve = 3
Drum2.midi_foot_filter_threshold = 0.000000

Drum3.x = 70.621620
Drum3.y = 110.675674
Drum3.size = 3.431833
Drum3.Hand.Sensitivity = 29
Drum3.foot_x = 114.846153
Drum3.foot_y = 209.096161
Drum3.foot_size = 4.068430
Drum3.pedal_lowest_foot_y = 212.899994
Drum3.pedal_foot_range = 12.000000
Drum3.Foot.Sensitivity = 10
Drum3.volume = 39
Drum3.volume2 = 60
Drum3.volume_curve = 0
Drum3.volume_curve2 = 1
Drum3.hihat_splash_sensitivity = 60.385231
Drum3.hihat_clutch_openness = 80.732513
Drum3.midi_hand_filter_threshold = 0.030000
Drum3.midi_foot_filter_threshold = 0.000000
Drum3.midi_bow_edge_threshold = 1.000000

Drum4.x = 71.449440
Drum4.y = 40.955055
Drum4.size = 5.322556
Drum4.Hand.Sensitivity = 26
Drum4.volume = 23
Drum4.volume_curve = 0
Drum4.midi_hand_filter_threshold = 0.030000

Drum5.x = 273.869568
Drum5.y = 89.521736
Drum5.size = 5.411519
Drum5.Hand.Sensitivity = 26
Drum5.volume = 25
Drum5.volume_curve = 0
Drum5.midi_hand_filter_threshold = 0.030000

Drum6.x = 221.535995
Drum6.y = 44.855999
Drum6.size = 6.307834
Drum6.Hand.Sensitivity = 66
Drum6.volume = 19
Drum6.volume_curve = 0
Drum6.midi_hand_filter_threshold = 0.030000

Drum7.x = 235.542633
Drum7.y = 27.015503
Drum7.size = 6.407964
Drum7.Hand.Sensitivity = 39
Drum7.volume = 31
Drum7.volume_curve = 0
Drum7.midi_hand_filter_threshold = 0.030000

Drum8.x = 161.914734
Drum8.y = 27.697674
Drum8.size = 6.407964
Drum8.Hand.Sensitivity = 33
Drum8.volume = 34
Drum8.volume_curve = 0
Drum8.midi_hand_filter_threshold = 0.030000

Drum9.x = 96.111115
Drum9.y = 72.737373
Drum9.size = 5.613618
Drum9.Hand.Sensitivity = 39
Drum9.volume = 100
Drum9.volume_curve = 1
Drum9.midi_hand_filter_threshold = 0.010000

Drum10.x = 137.963303
Drum10.y = 62.541283
Drum10.size = 5.890315
Drum10.Hand.Sensitivity = 39
Drum10.volume = 100
Drum10.volume_curve = 1
Drum10.midi_hand_filter_threshold = 0.010000

Drum11.x = 182.391998
Drum11.y = 68.143997
Drum11.size = 6.307834
Drum11.Hand.Sensitivity = 39
Drum11.volume = 100
Drum11.volume_curve = 1
Drum11.midi_hand_filter_threshold = 0.010000

Drum12.x = 217.531525
Drum12.y = 94.540543
Drum12.size = 5.944108
Drum12.Hand.Sensitivity = 38
Drum12.volume = 100
Drum12.volume_curve = 1
Drum12.midi_hand_filter_threshold = 0.010000

Drum13.x = 237.102036
Drum13.y = 135.948975
Drum13.size = 5.585194
Drum13.Hand.Sensitivity = 39
Drum13.volume = 100
Drum13.volume_curve = 1
Drum13.midi_hand_filter_threshold = 0.010000

Drum14.x = 181.183670
Drum14.y = 126.816330
Drum14.size = 3.949329
Drum14.Hand.Sensitivity = 39
Drum14.volume = 100
Drum14.volume_curve = 1
Drum14.midi_hand_filter_threshold = 0.010000



Wannabe drummer
eicca
 
Posts: 13
Joined: Mon Dec 26, 2016 3:30 am

Re: Hit zone of single element way too big?

Postby Sipaliwini » Mon Jun 26, 2017 9:28 am

Hello,

in Aerodrums, each drum has a location in 3D space. The drum that triggers is decided by which drum your stick tip is closest to at the instant of the hit. This means that if for example you have only one snare and one floor tom in a right handed drum set, every hit to the left of the middle point between the snare and the floor tom will hit the snare, no matter how far from the snare, and everything to the right of the middle point will hit the floor tom*.

The more pieces you have around a drum piece, the smaller the region in space where you can hit it becomes. If you are finding it difficult to hit the pieces you intend in your custom kit, or if you are often hitting pieces that you don't intend, I recommend that you place them all again, taking care to place each one where you would hit it when playing naturally. It is important to not pay attention to where the pieces end up appearing in the 2D display, this display is not able to show the 3D dimension.

The 3D dimension is modeled in Aerodrums by how big the stick balls appear to the camera, this is what you see in the drum kit files, not the size of the active area. Editing these values by hand cannot give improved results.



*there will probably be options to limit the active area of drums when we release the 3D display mode
Sipaliwini
 
Posts: 392
Joined: Thu Jan 16, 2014 12:40 pm

Re: Hit zone of single element way too big?

Postby eicca » Mon Jun 26, 2017 3:47 pm

Sipaliwini wrote:Hello,

in Aerodrums, each drum has a location in 3D space. The drum that triggers is decided by which drum your stick tip is closest to at the instant of the hit. This means that if for example you have only one snare and one floor tom in a right handed drum set, every hit to the left of the middle point between the snare and the floor tom will hit the snare, no matter how far from the snare, and everything to the right of the middle point will hit the floor tom*.


*there will probably be options to limit the active area of drums when we release the 3D display mode


Right, I have noticed that the dead space between the snare and the tom 6 does behave that way. However, trying to play up high on the ride cymbal and getting floor tom instead is driving me nuts. Can anything be done about that in the current state?
Wannabe drummer
eicca
 
Posts: 13
Joined: Mon Dec 26, 2016 3:30 am

Re: Hit zone of single element way too big?

Postby Sipaliwini » Mon Jun 26, 2017 5:21 pm

Yes, in your case you can exaggerate the placement of your ride and floor tom: since it is unwanted floor tom hits that are the problem, you need to move the half way point between your ride and your floor tom so that it favors the ride.
So while in the "place one drum mode", select each and hit them slightly closer to you than you normally would to place them. This is assuming that you normally hit your ride further than the floor tom.
Sipaliwini
 
Posts: 392
Joined: Thu Jan 16, 2014 12:40 pm

Re: Hit zone of single element way too big?

Postby eicca » Mon Jun 26, 2017 5:40 pm

Oh geez I'm gonna have to re-position the whole kit. I've got a whole rack of toms sitting in the space between the floor tom and the ride cymbal.
Wannabe drummer
eicca
 
Posts: 13
Joined: Mon Dec 26, 2016 3:30 am


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