New version of Aerodrums @NAMM 2016

Wolfgang
Posts: 192
Joined: Tue Jul 07, 2015 11:36 am

New version of Aerodrums @NAMM 2016

Post by Wolfgang » Wed Jan 27, 2016 11:45 am

Hi,
I just wanted to let you know that Richard and Yann are very occupied at the NAMM 2016 show where they are demonstrating a new version of Aerodrums.

Some videos on Youtube:
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eagleeyez
Posts: 65
Joined: Wed Jan 27, 2016 10:05 pm

Re: New version of Aerodrums @NAMM 2016

Post by eagleeyez » Thu Jan 28, 2016 6:00 pm

Very nice, looking forward to rifting and looking forward to at last getting the aerodrums.

Wolfgang
Posts: 192
Joined: Tue Jul 07, 2015 11:36 am

Re: New version of Aerodrums @NAMM 2016

Post by Wolfgang » Fri Jan 29, 2016 1:43 am

bkmsx wrote:hi,

it certainly looks impressive at first but drumming wearing what is in effect a blindfold rules it out for collaboration/jamming, working on arrangement/sounds on a pc at the same time as drumming etc. etc. but the fact they can get that to work is the impressive and encouraging thing!
I see it like you. It's an impressive and encouraging thing, but for making music, playing with others, or even reading scores this will be nearly unusable (or at least with the Oculus Rift).

Microsoft's Hololens will be much more appropriate I think
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and I hope this will/can be supported when it will come out.

But in watching the videos, it seems to me that you haven't to wear the VR equipment and you can have a fixed view of your drums on your screen. May be we will get a new graphics mode in 3D. :?:

gybe
Posts: 7
Joined: Fri Dec 25, 2015 8:48 pm

Re: New version of Aerodrums @NAMM 2016

Post by gybe » Sun Jan 31, 2016 4:55 pm

Hey guys,

VR is cool and maybe the future so I can understand that you have to be first on the market, but son't forget the updates requested as brushes, and adjusting placing elements with mouse or something geeker like x, y, z values ^^

eagleeyez
Posts: 65
Joined: Wed Jan 27, 2016 10:05 pm

Re: New version of Aerodrums @NAMM 2016

Post by eagleeyez » Mon Feb 01, 2016 9:23 pm

How would it be with the possibility of maybe GearVR?

The reason for asking, is that you can stream from a PC/Mac and then using Vuforia and Unity software turn a GearVR into a holo using the induilt camera from the Galaxy s6/edge or Note 4 and more to come. This would mean, you still see your environment but also the virtual drum kit. Other than that, wait for Microsoft.

kevcraven
Posts: 6
Joined: Tue Feb 09, 2016 11:18 am

Re: New version of Aerodrums @NAMM 2016

Post by kevcraven » Tue Feb 09, 2016 11:26 am

Could this work with Google Cardboard?

eagleeyez
Posts: 65
Joined: Wed Jan 27, 2016 10:05 pm

Re: New version of Aerodrums @NAMM 2016

Post by eagleeyez » Tue Feb 09, 2016 9:17 pm

kevcraven wrote:Could this work with Google Cardboard?
yes it could but not directly, you will still need a PC/Mac with the PS3 connected. The cpmputer acts then as the server to your Android.

Richard
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Joined: Wed Feb 26, 2014 1:45 am

Re: New version of Aerodrums @NAMM 2016

Post by Richard » Tue Feb 09, 2016 11:10 pm

eagleeyez is correct. It should be possible and we'd like to try support it.

kevcraven
Posts: 6
Joined: Tue Feb 09, 2016 11:18 am

Re: New version of Aerodrums @NAMM 2016

Post by kevcraven » Wed Feb 10, 2016 5:39 pm

Would that cause noticeable latency between audio and visuals?

Richard
Posts: 1029
Joined: Wed Feb 26, 2014 1:45 am

Re: New version of Aerodrums @NAMM 2016

Post by Richard » Wed Feb 10, 2016 6:51 pm

No, the latency between audio and visuals should be imperceptible.

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