fr: separate midi out for left hand and right hand hit
Posted: Tue Dec 09, 2014 6:53 pm
Hi,
Just getting up to speed with aerodrums, looks to be just what I needed in limited space compared to my complex Diy ekit setup. Pretty clever! Though the looking a bit silly factor is still fresh with me, Thanfully i am not watched v often.
Seems a big benefit of using aerodrum's internal sounds is the L and R distinction, giving v natural snare rolls etc .
However when using midi, the difference is v noticable that even addictive drums which is pretty good re machine gun avoidance, isn't doing as good a job.
if we had optional separate midi notes for e.g lefthand snare, righthand snare, in addition to the gm standard note, a user has the ability to then assign those to either 2 distinct snare elements or use 2 instances of the drum vsti or sample etc. and benefit from the left/right Independence and improved sound.
Seeing as you detect L &R separately, associating them with a Midi out each should be straight forward and pretty useful!
---
Quick secondary point/question :
I have real pedals from my Diy ekit, and have attached the foot reflectors to them and this is almost great, however due to the fact that there is no beater hitting an almost solid surface to stop the pedal movement, and its a sprung system, I am getting a bounce/oscillation on the kick which normally in a standard ekit is fine as no contact with trigger is made , but aerodrums is picking up these small bounces as hits.
Assumptions so I make sense:
1: ad detects hit-like motion in a particualr region/zone rather than detects stick reaching point x to trigger a hit.
2: it calibrates pedal on the fly/regularly/everytime
This had me wondering if there could be a setting to tell ad I am using a pedal and to additionally factor in where the reflector is in relation to its last calibration so it only triggers at the end of that range. E.g last few percent of recent range.
When a reflector is attached to a pedal the movement/range is predictable so AD can learn that and then ignore hit-like shapes/motion if they occur above the learnt hit threshold (in space).
Hope that is clear ! And it may be that AD does this and I am just not got sensitivity dialled in, but currently using a pedal is less satisfying than no pedal
Chess for reading all that!
Just getting up to speed with aerodrums, looks to be just what I needed in limited space compared to my complex Diy ekit setup. Pretty clever! Though the looking a bit silly factor is still fresh with me, Thanfully i am not watched v often.
Seems a big benefit of using aerodrum's internal sounds is the L and R distinction, giving v natural snare rolls etc .
However when using midi, the difference is v noticable that even addictive drums which is pretty good re machine gun avoidance, isn't doing as good a job.
if we had optional separate midi notes for e.g lefthand snare, righthand snare, in addition to the gm standard note, a user has the ability to then assign those to either 2 distinct snare elements or use 2 instances of the drum vsti or sample etc. and benefit from the left/right Independence and improved sound.
Seeing as you detect L &R separately, associating them with a Midi out each should be straight forward and pretty useful!
---
Quick secondary point/question :
I have real pedals from my Diy ekit, and have attached the foot reflectors to them and this is almost great, however due to the fact that there is no beater hitting an almost solid surface to stop the pedal movement, and its a sprung system, I am getting a bounce/oscillation on the kick which normally in a standard ekit is fine as no contact with trigger is made , but aerodrums is picking up these small bounces as hits.
Assumptions so I make sense:
1: ad detects hit-like motion in a particualr region/zone rather than detects stick reaching point x to trigger a hit.
2: it calibrates pedal on the fly/regularly/everytime
This had me wondering if there could be a setting to tell ad I am using a pedal and to additionally factor in where the reflector is in relation to its last calibration so it only triggers at the end of that range. E.g last few percent of recent range.
When a reflector is attached to a pedal the movement/range is predictable so AD can learn that and then ignore hit-like shapes/motion if they occur above the learnt hit threshold (in space).
Hope that is clear ! And it may be that AD does this and I am just not got sensitivity dialled in, but currently using a pedal is less satisfying than no pedal
Chess for reading all that!