Search found 1020 matches

by Richard
Tue May 30, 2023 10:20 pm
Forum: General
Topic: Aerodrums 2
Replies: 72
Views: 155281

Re: Aerodrums 2

@InTheWorks Great! Thanks for this useful feedback. About your comments: 1. Stick orientation is only mentioned in the context of VR. We're doing some clever stuff with hand tracking on the Meta Quest headsets that enables us to recover the orientation. It is useless from the audio point of view but...
by Richard
Tue May 30, 2023 3:43 pm
Forum: General
Topic: Aerodrums 2
Replies: 72
Views: 155281

Re: Aerodrums 2

We have now launched on Kickstarter!

You can back the project here:
https://www.kickstarter.com/projects/ae ... -the-stage

If you have any questions about Aerodrums 2, feel free to post them here and I'll answer them.
by Richard
Tue May 30, 2023 12:54 pm
Forum: General
Topic: Aerodrums 2
Replies: 72
Views: 155281

Re: Aerodrums 2

Thanks for these suggestions. You make a very good point about the hi-hat pedal. I will definitely look into how we could support electronic hi-hat (and kick) controllers.
by Richard
Mon May 29, 2023 12:13 pm
Forum: General
Topic: Aerodrums 2
Replies: 72
Views: 155281

Re: Aerodrums 2

I don't think this will be an issue. We are not using any Google Play features such as cloud saves, leaderboards, etc. and that integration is supported in Unity as an optional plugin. So as I understand it, making an Android build in Unity will be degoogled by default. Currently, we support MIDI ou...
by Richard
Mon May 29, 2023 12:05 am
Forum: General
Topic: Aerodrums 2
Replies: 72
Views: 155281

Re: Aerodrums 2

You're correct - running the app will be necessary to access most of the features of Aerodrums 2 so it isn't really an option to forgo access to the app. We can definitely make the .apk file available to download so you can install it on your phone yourself. And we would be happy to make a Linux bui...
by Richard
Sat May 27, 2023 5:06 pm
Forum: General
Topic: Aerodrums 2
Replies: 72
Views: 155281

Re: Aerodrums 2

I'm sorry about that - if you are on our mailing list or following our social media you should have heard about it. We will launch on kickstarter.com this Tuesday so a lot more information will be available then. Yes, Aerodrums 2 will allow playing in daylight. The camera is an infrared global shutt...
by Richard
Mon May 22, 2023 4:37 pm
Forum: General
Topic: Odd Time Signatures
Replies: 5
Views: 355812

Re: Odd Time Signatures

Our plan is to get back to serious Aered development after Aerodrums 2 ships. We have been working on improvements to Aered to support the notation features of Aerodrums 2. Time signature support isn't there yet but we will be working on it.
by Richard
Mon May 22, 2023 4:05 pm
Forum: General
Topic: Aerodrums in Cubase no work?
Replies: 1
Views: 12501

Re: Aerodrums in Cubase no work?

I assume you hear sounds when you click on the drums in the Addictive Drums interface? Can you check that this is also the case while Aerodrums is running. If you don't hear any sound from Cubase then can you close both Aerodrums and Cubase and restart first Cubase and then Aerodrums and see if that...
by Richard
Tue May 16, 2023 4:27 pm
Forum: Support
Topic: Lamp Ring Issue?
Replies: 1
Views: 8775

Re: Lamp Ring Issue?

I'm sorry about that - it sounds like the lens on your lamp has become loose.

Can you try the solution I describe in this post:
viewtopic.php?f=9&t=37453
by Richard
Tue May 16, 2023 4:22 pm
Forum: Support
Topic: 1 sample buffer latency?
Replies: 1
Views: 8040

Re: 1 sample buffer latency?

It is not exactly a bug. The buffer size you set here is the value that we request from the audio engine we are using. Whether or not it can grant that request depends on various factors including which audio API you selected. So, for example, if you set the buffer size to 1 sample then it might end...